If you agree to take the oath, you will never lose your memories or your abilities, and they will only get better. However, you can never have eternal rest, nad will eternally participate in the Holy Grail Wars.
Format for ALL Servants
NOTE: ALL ABILITIES ARE RANKED -- IF ONE CANNOT USE IT, OR D- to A+. ONLY ONE CAN BE EX.
Master: (Duh...all masters have 3 command spells, and you must do anything they order when the spell is activated.)
Name: (Servant Rank)/(True name)
Alignment: (Chaotic Evil, Chaotic Good, Chaotic Neutral, Lawful Evil, Lawful Good, Lawful Neutral, Chaotic Mad)
Strength: (duh. Very high for Beserker, very low for Caster adn Assassin)
Endurance: (how much damage you can take. High for Beserker, low for Assassin)
Agility: (speed. Lancer nad Assassin are the highest, Beserker lowest)
Mana: (Stamina in terms of Chakra. Archer nad Caster have highest, Assassin lowest)
Luck: (chances of winning the lottery. High with Assassin and Archer, low with Caster and Saber)
Magic Resistance: (resistance to Jutsu. High for Caster, low for Beserker)
Independent Action: (time spent wihtout contact wtih master--Highest for Archer and Assassin, lowest for Beserker)
Other Abilities:
NOTE: SERVANTS OF THE ARCHER AND SABER CLASS CAN USE ALL THESE ABILITIES. THE ONES WITH ARCHER'S RANK ARE ABILITES EXCLUSIVE.
Eternal Arms Mastership: ability to use weapons.
Type: Physical Support
can be used by: all except caster
Divinty: holy blood. adds resistance to holy or dark magic.
Type: Physical/Magical defense
can be used by: all
Eye for Art: obsession with Art. has no offensive or defensive abilities
Type: Misc
Good for: n/a
bad for: n/a
Riding: ability to ride magical creatures (excluding dragons
Type: Physical transport
can be used by: Rider, Lancer, Saber
Self Modification: Can modify one's abilities
Type: Physical/Magical Support
can be used by: Assassin, Archer
Protection from Wind: resistance from wind-based Jutsu and sandstorms
Type: Misc. Support
Can be used by: All
Item Construction: ability to make weapons
Type: Battle Support
Can be used by: Archer, Caster
Military Tactics: Ability to lead a small army to victory over a larger one
Type: Army Support
Can be used by: (any servant who was once a military leader)
Eye of the Mind (True): Mental flexibility and the ability to make quick and well-planned thoughts. A leveled can formulate a way to gain victory even if there is only a 1% chance.
Expert of Many Specifications: someone with many magic styles and bloodlines
Type: Battle Support
Usable by: All except beserker, who lacks motor skills
Revive: Chance of reviving from a mortal wound.
Type: Physical Support
Usable by: Lancer, Beserker
Charisma: Ability to inspire loyalty.
Type: Army Support
Usable by: (anyone who has been a military leader and is well-liked)
Golden Rule: The ability of being destined to be rich regardless of era of creation.
Type: Misc
Usable by: anyone who is frequently rich with treaure weapons
Space Creation: The ability to make areas that increase one's own abilities
Type: Magical Support
Usable by: Caster, anyone with a reality marble who can project it
Mad Enhancement: Stats ranked D and C become B, and B becomes A. However, the user cannot speak in complete sentences and cannot make complicated thoughts.
Type: Magical Support
Usable by: Berserker
Rune Magic: The ability to Use Runes to make Spells
Type: Magical Support
Usable by: Caster, anyone from Europe
Sorcery: knowledge of spells
Type: Magical Support
Usable by: Caster, any magic user
Clairvoyance: Ability to sense danger without using one's five senses
Type: Physical Support
Usable by: Caster, Archer
Mystic Eyes: Sharingan, Byukagan or any eyes that can affect reality
Type: Battle Suport
Usable by: anyone with Byukagan, Sharingan or specialized eyes
Presence Concealment: Ability to conceal presence and Chakra signature
Type: Physical/Magical support
Usable by: Archer, Assassin, Lancer
Heart of Harmony: Calmness and affinity with nature
Type: Mental Support
Usable by: any Nature lover or calm individual in times of battle
Mana Burst: The ability to randomly regenerate large amounts of Mana
Type: physical support
Usable by: anyone
Mental Pollution: When one is so sadistic that his mind does not work like regular minds, and is thus immune to mind reading. Also for those skilled in Occlumency.
Type: Mental Support
Usable by: psychotic Killers, Occlumens.
Color: (most dominat color)
Talents: Duh
Nemesis: (msut be servant)
Likes:
Dislikes:
Noble Phantasms: These are the solid forms of one's soul. These do not have to be weapons, and have unique abilities. Cannot be a canon weapon.
Allotment:
Beserker: up to 2 noble phantasms. Most powerful Servant, but terrible at Independent Action and Presence Concealment
Assassin: up to 4 Noble Phantasms. Can spend days on end without masters and can conceal presence, even from Kido
Rider: up to 5 Noble Phantasms. Has a specialized Horse or mounted vehicle or organism. Matched with Assassin in speed, acceptable physical fighting skills
Saber: up to 7 Noble Phantasms. Most balanced servant, can have all abiliites, msut be good with sword
Lancer: up to 8 Noble Phantasms. Fastest Servant specializing in polearms.
Caster: up to 10 Noble Phantasms. Massive Mana and Magical skill, but weak physical fighting skills
Archer: up to 12 noble phantasms. Must be skilled in long-ranged attacks. Not ver effective at close range